﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace TankeWar.Sprites
{
	public class SpriteManager:Microsoft.Xna.Framework.DrawableGameComponent
	{

		SpriteBatch spriteBatch;
		List<TankeSprite> spriteList = new List<TankeSprite>();

		public SpriteManager(Game game)
			: base(game)
		{
			// TODO: Construct any child components here
		}

		/// <summary>
		/// Allows the game component to perform any initialization it needs to before starting
		/// to run.  This is where it can query for any required services and load content.
		/// </summary>
		public override void Initialize()
		{
			// TODO: Add your initialization code here

			base.Initialize();
		}

		protected override void LoadContent()
		{
			base.LoadContent();
		}

		/// <summary>
		/// Allows the game component to update itself.
		/// </summary>
		/// <param name="gameTime">Provides a snapshot of timing values.</param>
		public override void Update(GameTime gameTime)
		{
			base.Update(gameTime);
		}

		public override void Draw(GameTime gameTime)
		{
			base.Draw(gameTime);
		}

	}
}
